После того, как он слишком долго стагнирован в первом сезоне, кажется, что Call of Duty: Black Ops 6 сезон 2 движется исключительно быстро. Сегодня отмечается прибытие 2 -го сезона Reloaded, значительного обновления контента в середине сезона, как для консоли, так и для геймеров для ПК. Это обновление приносит множество улучшений качества жизни для улучшения опыта игрового процесса и представляет новое кроссовер с участием черепах-ниндзя-подростков.
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Станьте мастером современных войн!
- Тактики для Warzone
- Секретные пасхалки
- Обзоры оружия
- Топовые билды
Действительно, мероприятие предлагает новую возможность приобрести билеты. Билет на игру Squid Mast Season 1, кажется, был успешным, даже столкнувшись с некоторой критикой со стороны игроков.
Call of Duty: Black Ops 6 и Warzone Season 2 Перезагрузились — Мультиплеер
Чтобы отметить кроссовер TMNT с перезагрузкой 2 -го сезона, в ротацию плейлиста добавляется свежий режим, называемый Moshpit. В этой новой установке игроки будут участвовать в командных играх, таких как команда Deathmatch, доминирование или жесткая точка. В этих матчах становится возможным заработку специальных счетов, и важно отметить, что совместная работа в команде повышает ваши шансы на оценку выше.
Новое ограниченное мероприятие: TMNT Moshpit
Включение ScoreStreaks для общих способностей дает игрокам временное повышение здоровья, которое длится в течение 30 секунд, улучшение уровня регенерации здоровья, более высокая скорость движения и расширенный схваток в ближнем бою.
На этом этапе выстрел во время атаки противника не заставит вас споткнуться или замедлиться. Кроме того, отделочные движения могут быть выполнены с любого угла. Поэтому, если вы хотите победить своих врагов волшебной атакой пердуна в стиле единорога, нет необходимости подходить к ним незаметно. Кроме того, вы приобретете способности для двойного прыжка и воздушного панели.
В этой игре, когда вы запускаете уникальную мощность черепахи, она активирует одну из нескольких способностей, связанных с персонажами, которые назначаются случайным образом в начале каждого матча. Однако, если вы выберете кожу оператора, которая представляет собой конкретный персонаж Teenage Mutant Ninja Turtle, вы наверняка получите способность этого персонажа. Вот способности:
1. Леонардо — Стелс -беспилотник: развертывает беспилотник для разведки врага.
2. Донателло — Шоковая башня: размещает башню, которая излучает электрическую энергию, разрушая врагов.
3. Рафаэль — Гранатовая установка: Пожары взрывных гранат у далеких врагов.
4. Michelangelo — Bubblegum Bomb: бросает липкие бомбы, которые взорвутся после короткой задержки, разрушив и дезориентирующие враги.
- splinter: исчезает в дыме и телепортируется в безопасное место за вражескими линиями.
- Леонардо: Получите трекер, призрак, бдительность и хладнокровные льготы, чтобы ориентироваться в карте в скрытности.
- Donatello: См. Операторов через стены, а также оборудование, обновления поля и оценки. Взломать вражеское оборудование и обновления поля.
- Michelangelo: бросает коробку для пиццы для вашей команды. Игроки, которые едят кусочек, на короткое время нанесут двойной урон. Пополняет боеприпасы и оборудование.
- raphael: Unlimited Shuriken.
Новая карта: пуля
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Эта карта, разработанная в форме пулентного поезда, по существу превращается в длинный узкий коридор, который предлагает многочисленные возможности для Spawn Kills Sypipers или чрезмерного огня LMG. Хотя есть возможность избежать отправной точки, поднявшись на крышу, эта карта обычно поощряет хаос и интенсивный игровой процесс. Игроки либо обожат это, либо презирают это; Там нет середины с этим.
Обновленная карта: Измельчающий ил
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В этой пересмотренной версии: черепахи, едущие на полу -оболочке в скейт -парке — это сила черепах! Очень любимый скейт-парк от Black Ops 2 вернулся, теперь украшен граффити-граффитами-ниндзя-ниндзя (TMNT) по всем стенам и полам. Вы найдете все свои любимые функции, такие как магазин скейт -магазин, крытая пандусы, половина трубы и на открытом воздухе, как и раньше. Но на этот раз есть еще больше ностальгии, вдохновленной черепахами!
Новая привилегия: инстинкт охотника
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В составе для слота 2 в Enforcer (красный) во время перезагрузки 2 сезона была введена новая выгода — инстинкт Хантера. Этот перк откроет ближайшего врага после того, как вы успешно сняли его. Если вы часто обнаруживаете, что размышляете о том, как оппонент, кажется, знает ваше местонахождение, будьте готовы к углублению этой загадки!
Новый подстановочный знак: Мухобойка
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Во время запуска Call of Duty: Black Ops 6 в ноябре прошлого года они представили отдельную кнопку ближнего боя; Тем не менее, кажется, что многие из нас, стратегические игроки, предпочитают сохранять безопасное расстояние от наших противников.
Другими словами, разработчики из Treyarch и их партнерских команд дали нам возможность изменить наше оружие ближнего боя (изначально ограниченное ножами, тренировками или летучими мышами) с удобной пусковой установкой, которая позволяет нам более эффективно уничтожать стержни в Call of Duty Полем
В многопользовательском режиме Black Ops 6 в настоящее время доступно только два пусковых установки. Поэтому маловероятно, что этот подстановочный знак заставит многих игроков отказаться от своей жадности. Тем не менее, это предоставляет привлекательный альтернативный вариант.
Примечания к многопользовательскому патчу:
- Spawns
- Team Deathmatch
- скорректированная логика нереста, чтобы снизить шансы на переворот слишком скоро, что приведет к меньшему непосредственному перевороту.
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- доминирование
- Регулированная логика нереста, чтобы слегка уменьшить липкость и прочность, которые владение зоной обладает на породы. В то время как мы хотим, чтобы игроки появлялись рядом с их собственными зонами, мы также хотим убедиться, что безопасные появления нересты могут возникнуть, если враги продвигаются в ваши цели.
- Все режимы.
- Увеличение времени, когда смерть повлияет на посты врага. Это должно привести к менее немедленному перевороту.
- Team Deathmatch
- General Playlist Updates
- Featured Playlists:
- TMNT Moshpit
- Grind Ooze 24/7
- Small Map Moshpit
- Gun Game
- Prop Hunt
- Gunfight
- Featured Playlists:
- Perks
- Shrapnel Radar
- Explosive kills will no longer activate a “Shrapnel Radar Ping” score event.
- Tracker
- Addressed an issue where enemies were not consistently pinged in Free For All.
- Shrapnel Radar
- Scorestreaks
- Nuke
- Addressed an issue where if a player used a weapon-based Scorestreak during their current life, they would be unable to obtain a Nuke after 30 normal weapon kills.
- Hand Cannon
- Addressed an issue where the Hand Cannon did not contribute toward Scorestreak Medals.
- Nuke
- Movement Updates
- Addressed an issue where strafing into prone could result in a 3rd Person animation pop.
- UI
- Addressed an issue that prevented stats for the War Machine in the Combat Record from being tracked correctly.
- Addressed an issue where the player would receive a notification that their Care Package was hijacked by a player using Gearhead to booby-trap it.
- Adjusted Gun Game scoreboard to display Score, Eliminations, and Ratio.
- Improved navigation when editing Loadouts.
- Added a “Mute Player” button while in a Body Shield.
- Addressed a crash that could occur when quickly scrolling through the Gunsmith Accessory list.
- Addressed an issue where duplicate game modes were shown in the Private Match game mode list.
- Graphics
- Addressed an issue with Environment visuals during the Benchmark sequence.
- Stability
- Addressed various stability issues.
Call of Duty: Black Ops 6 and Warzone Season 2 Reloaded — Zombies
New limited time mode: Cowabunga Cranked
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As a fellow enthusiast, I’m thrilled to share that multiplayer aficionados aren’t hoarding all the TMNT excitement! In this unique crossover event, Zombies fans can dive into their preferred map from the current selection and gear up with their chosen loadout. Then, they can eliminate a tiny zombie to initiate the Cranked timer, joining the Turtles’ action-packed adventure!
After it begins, the countdown on the timer moves towards zero, signifying the end for the player, yet as they persist in slaying zombies, the timer — and the excitement — carries on.
During the game, you can discover various power-ups inspired by the Teenage Mutant Ninja Turtles to assist in maintaining your heart rate steady:
Power-ups akin to those from the Teenage Mutant Ninja Turtles can be found throughout the match to help keep your pulse in check:
Or:
In the game, power-ups similar to those seen in Teenage Mutant Ninja Turtles can be located to aid in keeping your heart rate consistent:
Each option maintains the original’s intent and flow while providing a slight variation in phrasing.
- Turtle Power: Temporarily empowers the player with a health bonus and Pack-A-Punch 3 Legendary Melee Weapons
- Pizza Box: Fills the Cranked Timer to max
- Slice-O-Pie: Partial time added to the Cranked Timer
As a tech-savvy gamer, I’d gladly share that all players are equipped with Donatello’s Time Freezer enhancement. This marvelous feature grants you a full sixty seconds of temporal pause, providing a much-needed respite amidst the endless onslaught of the undead, before you return to your carnage-clearing spree!
As a diehard fan, I can’t wait to grab one of the TMNT Operator Bundles and dive into Cowabunga Cranked! The unique perk of being a Ninja Turtle operator is that you take 50% less damage from behind. When it comes to Splinter, joining him increases the odds of a Slice-O-Pie dropping. It’s like we’re living the TMNT dream!
The main missions are currently available, allowing players to dive into the Cowabunga Cranked mode across all four levels, with the goal of earning a unique Calling Card souvenir upon completion of these missions while playing in this mode.
New mode: The Tomb (Directed Mode)
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In simple terms, after the trial period of Season 2’s latest Zombies map, The Tomb, has ended, it’s now open for everyone, especially those who might need a bit more assistance. This is where the Directed Mode comes in handy. Directed Mode limits the difficulty to round 15 and provides extra help like waypoints and objective markers. This way, players of all skill levels can immerse themselves in the ongoing storyline of Black Ops 6’s Zombies mode without any hassle.
Zombies patch notes:
- Maps
- The Tomb
- Addressed an issue where Shock Mimics could push players out of bounds.
- Addressed an issue where S.A.M. Trial reward chests would still have collision after disappearing.
- Addressed an issue where being shocked while charging the Staff of Ice would cause it to be stuck charging.
- Addressed an issue where a Doppelghast could spawn in the ground during a Constellation Trial.
- Addressed an issue where players could get stuck when jumping down from the floating rock during the Wonder Weapon Upgrade Quest.
- Addressed an issue where players joining a match during the third step of the Wonder Weapon Upgrade Quest would see a sealed portal.
- Addressed an issue where zombies spawned during a Side Quest would immediately die if the player was using the Pheromone Augment.
- Addressed an issue where some zombies spawning in the Neolithic Catacombs would flicker brightly.
- Addressed an issue where the fog from a Special Round would not be present when choosing to continue after completing the Main Quest.
- Addressed an issue where zombies would not be able to properly path to the player at a specific location in the Subterranean Temple.
- Addressed an issue while using a Mutant Injection where player armor would take damage while standing in Aetheric Lantern flames.
- Addressed an issue in Splitscreen where the lighting for Player 2 would change depending on Player 1’s location.
- Leaving the Dark Aether Nexus while building the Staff of Ice will now reset progress and Staff of Ice damage when re-entering.
- Addressed an issue where the Shock Mimic was playing the wrong animations when slowed.
- Addressed an issue during the last step of the Wonder Weapon Quest where zombies spawning from portals would lack animations.
- Added a death animation to the Tombs area.
- Final Encounter
- Reduced the duration of boss stun effects.
- Slightly reduced spawn counts in parties of 3 to 4 players.
- Citadelle des Morts
- Addressed an issue where players could take out of bounds damage while using the Cave Slide.
- Addressed an issue where players could take out of bounds damage on top of a car in the Town Square.
- Addressed an offset spawn in the Oubliette Room.
- Addressed an issue where the timer in the Sanctuary would not start during the Solais Sword Quest.
- Addressed some death animation locations that would clip through objects.
- Addressed an issue where an Operator voice would play before revealing the Paladin’s Brooch.
- Directed Mode
- Addressed an issue where the pickup prompt for swords would be blank after loading a save file.
- Addressed an issue where the guide would be empty if the player failed or left the Sanctuary when obtaining Solais.
- Addressed an issue where the “Place turn page fragment” prompt on the Codex would be present when the player does not have any pages.
- The Tomb
- Weapons
- Addressed an issue that caused some blueprints to lose their optic after being Pack-a-Punched.
- Addressed an issue where Melee Weapons could not be inspected after being Pack-a-Punched.
- Addressed an issue that could prevent weapons in Alt-Fire from being dropped.
- Perks
- Death Perception
- Death Stare Augment
- Increased health threshold to activate to 20% of special enemy max health.
- Further Insight Augment
- Further Insight will now function while using High Contrast mode.
- Death Stare Augment
- Deadshot Daiquiri
- Addressed an issue where aim would not snap to the head when standing in a Vulture Aid Fetid Upgr-Aid cloud.
- Vulture Aid
- Addressed an issue that prevented the Vulture Aid augment «Condor’s Reach» from picking up loot as intended.
- Death Perception
- Field Upgrades
- Dark Flare
- Increased Dark Flare base damage from 40% to 55% of Base Zombie max health.
- Increased Dark Flare Supernova tick damage from 25% to 55% of Base Zombie max health.
- Increased Dark Flare Supernova explosion Damage from 150% to 300% of Base Zombie max health.
- Dark Flare
- Scorestreaks
- Mutant Injection
- Addressed an issue that prevented players from using melee if they were awarded Melee Macchiato while using a Mutant Injection.
- Mutant Injection
- Loot
- Added the following weapons and Support items to the Mystery Box and loot drops.
- PPSh-41
- Cypher 091
- Feng 82
- TR2
- War Machine
- Hand Cannon
- Added the following weapons and Support items to the Mystery Box and loot drops.
- Enemies
- Vermin
- Addressed an issue where Vermin would not be affected by the Rampage Inducer.
- Armored Zombies
- Armored Zombies will now receive critical damage when Insta-Kill is active.
- Amalgam
- Addressed an issue where players would still be targeted and damaged by other zombies during an Amalgam Grab Attack.
- Vermin
- Activities
- Addressed an issue where the S.A.M. Trial reward chest could disappear without claiming the rewards.
- Addressed an issue where the PhD Flopper S.A.M. Trial would not progress properly.
- Addressed an issue where Weapon Scorestreaks awarded from S.A.M. Trials could have only 1 ammo.
- Addressed an issue where hipfire S.A.M. Trials would not progress properly when using single fire weapons.
- Challenges
- Addressed an issue that prevented the Prestige 10 Challenge “Random Elements” from tracking properly.
- Adjusted the following Challenges:
- Titan Felling
- Special enemy kills will now count toward this Challenge.
- Titan Felling
- UI
- Addressed an issue that could prevent players from editing a GobbleGum Pack.
- Addressed an issue that prevented Eliminations with the Thrustodyne M23 from counting correctly.
- Addressed an issue that prevented the Firing Range from being accessible while on the Comfirm Loadout screen.
- Addressed an issue where weapon stats in the After Action Report would list starting loadout instead of finishing loadout.
- The After Action Report will now display GobbleGums earned during the match.
- Corrected some typos.
- Graphics
- Addressed an issue where Aetheric Lantern flame effects could be stuck on the screen after using a Self Revive in the flames.
- Addressed an issue where the effects on the Staff of Ice would not display properly when in Third-Person.
- Stability
- Addressed various stability issues.
Call of Duty: Warzone Season 2 Reloaded — Warzone
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For Season 2 Reloaded of Warzone, there is less new content because the Call of Duty team is focusing on adjusting gameplay and resolving problems based on community input at the moment. But don’t worry, there’s still plenty to enjoy for free players!
New perk: Low Profile
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If you’ve ever struggled to balance evading enemy fire while moving swiftly to avoid advancing gas in Warzone, this perk is perfect for you. With Low Profile equipped in Slot 1, players can move faster when crouching or being prone, adding an element of speed to your stealth. Additionally, enemies you eliminate won’t be marked, providing a bit more concealment, and if you get downed, you’ll be able to maneuver to safety a tad quicker.
Warzone patch notes:
- General
- Warzone Combat Records
- Combat Records have been enabled.
- Weapon Trade Station Balancing
- Trades now downgrade the weapon by only one rarity tier instead of two (e.g., Legendary now trades for Epic instead of Rare).
- Trade interaction times have been significantly reduced (e.g., trading a Legendary weapon now takes 1.75s instead of 5s).
- Fire Sale trading offers have been improved.
- Loadout Drop Marker
- Loadout Drop Markers no longer take priority when pinging near them.
- Stamina Bar Quality of Life
- Added a Stamina Bar that displays the amount of tactical sprint a player has remaining, which is off by default.
- Players can enable it in settings, with options to display it next to the squad widget or the reticle.
- Lethal/Tactical Refill on Loadout Pickup Quality of Life
- Matching lethal/tactical equipment will now be refilled upon picking up a loadout instead of being dropped on the ground.
- Auto Pick-Up Lethal/Tactical Equipment Quality of Life
- If a player has empty lethal/tactical slots (indicated by white dots on the UI), they will now automatically pick up new equipment.
- Killcam Delay Quality of Life
- A short delay (~0.5s) has been added at the start of the killcam to prevent players from accidentally skipping to the next player.
- Airspace Too Crowded Notification Quality of Life
- The «Airspace Too Crowded» message will now also play when equipping a killstreak based on where the player is looking.
- XP Text Adjustment Quality of Life
- The XP text was positioned too close to the center of the screen. It has now been adjusted for better readability.
- Disconnect Icon on Scoreboard Quality of Life
- Added support for a disconnect icon on the scoreboard to indicate when a teammate has disconnected.
- Gulag Killfeed Icon Quality of Life
- A distinct killfeed icon has been added to differentiate between eliminations in the Gulag or on the field.
- Killfeed Visibility Quality of Life
- Squad members can now see their teammates’ eliminations both in and out of the Gulag.
- Favorite Loadout Priority Quality of Life
- A player’s favorited loadout will now appear as the top loadout in the Loadout Crate.
- D-Pad Functionality in Winner Circle Quality of Life
- In Warzone’s Winner Circle screen, controller players can now use the D-pad to navigate the menu.
- Players must hold down left on the D-pad to enable emotes.
- Improved Icon Fade Distance While ADS Quality of Life
- Increased the distance from the center of the screen at which icons begin to fade out while aiming down sights, providing a clearer view.
- Recon Drone Damage Feedback Quality of Life
- Players using the Recon Drone will now receive feedback when taking damage from enemy players or environmental hazards like gas.
- Loot Distribution of Perk Packs Quality of Life
- Made improvements to how Perk Packs overlap with other items when dropped on death.
- Enemy Advanced UAV VO Quality of Life
- A voiceover line will now play when three enemy UAVs are used, signaling an Advanced UAV is active.
- Error Message for Deploying Boxes in Gas Quality of Life
- Players attempting to deploy Munitions, Armor, or Utility Boxes over ~40 meters in the gas will now receive an error message.
- Warzone Combat Records
- Perks
- Mountaineer
- A fix for the Mountaineer Perk is set to launch shortly after the release of Season 02 Reloaded.
- Reactive Armor
- New Description: Your armor will regenerate up to 50% of its maximum if you have not taken damage in the last 5 seconds.
- Alertness
- The indicator will now always appear at the edge of a player’s screen, regardless of their HUD settings.
- Mountaineer
- Equipment
- Experimental Gas Grenade
- Adjusted movement speed penalties:
- With tactical resistance the penalty is 5%, down from 25%.
- Without tactical resistance the penalty is 15%, down from 50%
- Fixed a bug causing movement speed penalties to stack unintentionally.
- Adjusted movement speed penalties:
- Experimental Gas Grenade
- Killstreaks
- Bunker Buster
- Adjusted movement speed penalties:
- With tactical resistance the penalty is 5%, down from 25%.
- Without tactical resistance the penalty is 15%, down from 50%
- Adjusted movement speed penalties:
- UAV
- Adjusted the distance at which the «warning» callout for a UAV is triggered.
- Bunker Buster
- Bug fixes
- Movement & Weapons
- Fixed an issue where players were unable to Tac Sprint after switching to a melee weapon when their Tac Sprint had depleted.
- Fixed an issue where on controller, after leaving water with a melee weapon equipped, switching weapons while mantling would cause unintended behavior.
- Fixed an issue where when entering water with a melee weapon equipped and then exiting, the weapon switch would default to the backup pistol instead of a primary or secondary weapon.
- Fixed an issue where when a player had Throwing Knives equipped as their lethal and attempted to swap to their dedicated melee weapon, the Throwing Knife would override their melee weapon.
- Fixed an issue where visual recoil was too intense on the JAK Jawbreaker AMP.
- Fixed an issue on some Fast Mag attachments that resulted in extra rechamber animations playing at the end of an empty reload.
- Combat & Gameplay
- Fixed an issue where if a player eliminates an enemy and their teammate eliminates them again, both eliminations would count for the first player.
- Fixed an issue where eliminations did not track properly for a player who downed an enemy that was taken hostage and executed by a teammate.
- Fixed an issue where gas masks would take damage from gas grenades while inside the PDS safe zone.
- Fixed a rare issue where a player who had recently used a PRD would retain the PRD icon on the mini-map, revealing their location for the rest of the match.
- Killstreaks
- Fixed an issue where the sometimes the “warning” callout would not play for the enemy when another player called in three UAVs to activate an Advanced UAV.
- Fixed an issue where Cluster Strike missiles would look like they were landing sideways.
- Fixed an issue where the Precision Airstrike “danger close” text would appear unexpectedly when ADSing with the airstrike marker.
- UI/UX
- Fixed an issue where the Self Ping marker was missing.
- Fixed an issue where players could incorrectly appear as squad members in the squad widget during the pre-match lobby.
- Fixed an issue where the scoreboard did not display kills or assists in the Gulag.
- Fixed an issue where the AAR report failed to display all player stats.
- Fixed an issue where changing the selected Operator could break the walking screen animation and display a blank background.
- Fixed an issue where the post-match rank displayed too early in the Ranked AAR flow.
- Stability
- Fixed an issue where small game freezes and flashes could occur when a player disconnects.
- Fixed an issue where players could encounter a dev error when attempting to access Buy Stations.
- Fixed an issue where some players encountered a dev error when navigating or leaving sections of Warzone.
- Fixed an issue where a dev error could occur when tabbing to the Barracks tab.
- Miscellaneous
- Fixed an issue where V4L3RIA’s head model was missing while performing the «Who’s a Good Boy?» emote.
- Fixed an issue in Bootcamp where Buy Stations sometimes displayed an incorrect inventory.
- Fixed an issue where players were kicked back to the Play tab when entering the Battle Pass tab after a match.
- Movement & Weapons
Call of Duty Season 2 Reloaded — General changes
Regardless of which variant of Call of Duty you prefer, there are common enhancements that players in all three main modes can experience (or voice opinions about on Twitter, if they choose) as we move through the rest of Season 2. These updates encompass fresh weapons, operator packages, and additional features.
New weapons
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- Secondary weapon: D1.3 Sector
- The blade launcher from Black Ops 3 returns in this new variant for Black Ops 6 which lobs heavy projectiles at enemies. It can be unlocked for free during the TMNT event.
- Melee weapon: Skateboard
- This free track reward from the TMNT event fits into your Melee slot, replacing the knife, baseball bat, or drill. There are no attachments, but you can customize it with skins.
- Melee weapon: Katanas
- One-hit elimination katanas to fit in your dedicated melee slot. These babies pack a fast attack speed but are only good at short range. Unlocked via the Armory or by purchasing the TMNT blueprint via a bundle.
- Melee weapon: Bo Staff
- Slow, one-hit elimination with a very long range compared to other melee weapons. Unlocked via the Armory or by purchasing the TMNT blueprint via a bundle.
- Melee Weapon: Nunchaku
- Two-hit elimination, but very fast and good at medium range. Unlocked via the Armory or by purchasing the TMNT blueprint via a bundle.
- Melee Weapon: Sai
- One-hit elimination, fast attack speed, but very short range. Unlocked via the Armory or by purchasing the TMNT blueprint via a bundle.
- Weapon attachment: Belt-Fed
- Available for 4 LMGs; the PU-21, XMG, GPMG-7, Feng 82. This magazine attachment allows extra ammo to continuously be fed to the weapon during sustained fire at the risk of overheating. Unlocked via the TMNT even free track.
New event: Call of Duty x Teenage Mutant Ninja Turtles
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The Teenage Mutant Ninja Turtles (TMNT) event for Call of Duty will commence on February 27 and run until March 13, providing ample opportunity for everyone to acquire some fantastic TMNT rewards without a battle pass purchase. The free track includes two operator skins from the Foot Clan, one regular and one undead, along with a few ordinary cosmetics such as a foot can spray and a pizza decal. Additionally, there’s the new skateboard melee weapon, belt-fed magazine attachment for LMGs, and the new D1.3 sector secondary to unlock, making it all worthwhile.
To acquire additional Turtle-themed weapon blueprints, a special finishing move, or to use Master Splinter as an operator, you’ll need to spend some real money – specifically, 1100 Call of Duty points.
New event: Clover Craze
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If you’re not feeling lucky, you might be nearing the end of the season. Starting on March 13 and running until the conclusion of Season 2, Clover Craze takes over! In multiplayer and Warzone, you can snatch up gleaming four-leaf clovers from defeated enemies and supply crates. These lucky charms can later be exchanged for rewards, with one of them being the «Cloverleaf» blueprint for the Ames assault rifle.
Right now, you can play Call of Duty: Black Ops 6 on Xbox, PC, and PlayStation systems. If you’re an Xbox Game Pass subscriber, you can jump right into this hit game – it’s set a new record as the biggest launch in the history of Call of Duty, and as a bonus for you, there are no additional costs to access it!
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2025-02-20 15:10